WHO: Finnick Odair + OPEN
WHEN: Late February
WHAT: Arriving, bolting for the woods, then spying and fishing
WHERE: In the woods, by the river, and around but not
in Gazin. You can find him anywhere mentioned in the prompts!
WARNINGS: Arrival prompt has self-harm and blood. Probable trauma/ptsd related trigger-happy twitchiness all around.
NOTES: On arrival, Finnick is wearing just a pair of shorts and a shirt tied around a knife wound on his leg. In all prompts, his face, neck, arms, and legs are covered in scabs or scars from chemical burns.
BEFORE( Previously, in the Quarter Quell arena... )ARRIVALFinnick doesn't trust the signs. He doesn't trust the road. He certainly doesn't trust the thought of a settlement, because he's seen what an abandoned city in an arena can do. How easy it is to trap. He spends a few moments staring down the road, then a few more staring into the distance, trying to work out what's just happened.
Then, he draws a knife from his belt, studies the blade for a moment, then presses the point to the skin of his left forearm. He can't actually feel where the tracker is, but it
feels like he can feel it. He remembers exactly where they put it. So he presses the blade of the knife into his skin, then stabs, digs, gritting his teeth against the pain as he twists the blade until it finds the repulsive thing and tears it out. He throws it as far as he can, then unties the shirt that's tied around his thigh and tears at the fabric until a strip comes off. It's awkward, bandaging his own arm, but he does it, with nothing more than a hiss of breath through his teeth to show the pain. He wraps his leg back up, sheathes the knife, and takes one trident in each hand as he strikes out into the trees.
If the most important thing was getting rid of the tracker, it quickly becomes apparent that the second thing has to be warmth. Coming from District 4, he feels the cold at the best of times, and he'd been in the heat of the jungle wearing nothing more than his undershorts and the shirt-bandage on his leg. Now, wherever he is, he's freezing. Fire is a risk, the smoke can draw enemies, and his tribute and her allies had killed a girl just last year because she lit a fire. But if it comes down to it, he has a better chance fighting enemies than he does fighting the cold. So he gets as far from the road as he can before the chill starts seeping in, then he starts collecting wood, and soon he's warming himself by a fire and trying to work out what is going on.
He knows it's making enough smoke to draw attention, but he also knows how many tributes die from the elements every year. He'll take the fire over the cold.
LATER
They hadn't had much in the arena, but they'd had more than this. They'd had the spile, and Beetee's wire, and the possibility of help from outside. Wherever this place is, he doesn't have anything more than he'd had on him: two tridents, three knives, the gold bangle, and what was left of his uniform. He needs more supplies, and he needs to understand. So Finnick carefully strikes out towards the city, not on the road, but along it, keeping to cover as best he can. When he reaches a
river he stops, drinks a little from the water, but focuses on fishing, because he has to eat.
Once he's done with the river, he continues towards town. Not that he goes
into the city, but he does climb a
tree not far from the gate (trying to ignore how much that makes his arm and leg hurt) and watch the people coming and going, green eyes narrowed as he studies them.
It makes no sense.
For the next few days, anyone in the area around Gazin might see signs of Finnick's whereabouts:
smoke from a
campfire, a careful shadow that's not quite moving well enough to avoid being seen
not far off the road. Maybe even the feeling that somebody's watching you.
Somebody probably is.